<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
 */

declare(strict_types=1);

namespace pocketmine\data\bedrock\block;

/**
 * This class is generated automatically from the block palette for the current version. Do not edit it manually.
 */
final class BlockStateStringValues{
	private function __construct(){
		//NOOP
	}

	public const ATTACHMENT_HANGING = "hanging";
	public const ATTACHMENT_MULTIPLE = "multiple";
	public const ATTACHMENT_SIDE = "side";
	public const ATTACHMENT_STANDING = "standing";

	public const BAMBOO_LEAF_SIZE_LARGE_LEAVES = "large_leaves";
	public const BAMBOO_LEAF_SIZE_NO_LEAVES = "no_leaves";
	public const BAMBOO_LEAF_SIZE_SMALL_LEAVES = "small_leaves";

	public const BAMBOO_STALK_THICKNESS_THICK = "thick";
	public const BAMBOO_STALK_THICKNESS_THIN = "thin";

	public const BIG_DRIPLEAF_TILT_FULL_TILT = "full_tilt";
	public const BIG_DRIPLEAF_TILT_NONE = "none";
	public const BIG_DRIPLEAF_TILT_PARTIAL_TILT = "partial_tilt";
	public const BIG_DRIPLEAF_TILT_UNSTABLE = "unstable";

	public const CAULDRON_LIQUID_LAVA = "lava";
	public const CAULDRON_LIQUID_POWDER_SNOW = "powder_snow";
	public const CAULDRON_LIQUID_WATER = "water";

	public const CRACKED_STATE_CRACKED = "cracked";
	public const CRACKED_STATE_MAX_CRACKED = "max_cracked";
	public const CRACKED_STATE_NO_CRACKS = "no_cracks";

	public const CREAKING_HEART_STATE_AWAKE = "awake";
	public const CREAKING_HEART_STATE_DORMANT = "dormant";
	public const CREAKING_HEART_STATE_UPROOTED = "uprooted";

	public const DRIPSTONE_THICKNESS_BASE = "base";
	public const DRIPSTONE_THICKNESS_FRUSTUM = "frustum";
	public const DRIPSTONE_THICKNESS_MERGE = "merge";
	public const DRIPSTONE_THICKNESS_MIDDLE = "middle";
	public const DRIPSTONE_THICKNESS_TIP = "tip";

	public const LEVER_DIRECTION_DOWN_EAST_WEST = "down_east_west";
	public const LEVER_DIRECTION_DOWN_NORTH_SOUTH = "down_north_south";
	public const LEVER_DIRECTION_EAST = "east";
	public const LEVER_DIRECTION_NORTH = "north";
	public const LEVER_DIRECTION_SOUTH = "south";
	public const LEVER_DIRECTION_UP_EAST_WEST = "up_east_west";
	public const LEVER_DIRECTION_UP_NORTH_SOUTH = "up_north_south";
	public const LEVER_DIRECTION_WEST = "west";

	public const MC_BLOCK_FACE_DOWN = "down";
	public const MC_BLOCK_FACE_EAST = "east";
	public const MC_BLOCK_FACE_NORTH = "north";
	public const MC_BLOCK_FACE_SOUTH = "south";
	public const MC_BLOCK_FACE_UP = "up";
	public const MC_BLOCK_FACE_WEST = "west";

	public const MC_CARDINAL_DIRECTION_EAST = "east";
	public const MC_CARDINAL_DIRECTION_NORTH = "north";
	public const MC_CARDINAL_DIRECTION_SOUTH = "south";
	public const MC_CARDINAL_DIRECTION_WEST = "west";

	public const MC_FACING_DIRECTION_DOWN = "down";
	public const MC_FACING_DIRECTION_EAST = "east";
	public const MC_FACING_DIRECTION_NORTH = "north";
	public const MC_FACING_DIRECTION_SOUTH = "south";
	public const MC_FACING_DIRECTION_UP = "up";
	public const MC_FACING_DIRECTION_WEST = "west";

	public const MC_VERTICAL_HALF_BOTTOM = "bottom";
	public const MC_VERTICAL_HALF_TOP = "top";

	public const ORIENTATION_DOWN_EAST = "down_east";
	public const ORIENTATION_DOWN_NORTH = "down_north";
	public const ORIENTATION_DOWN_SOUTH = "down_south";
	public const ORIENTATION_DOWN_WEST = "down_west";
	public const ORIENTATION_EAST_UP = "east_up";
	public const ORIENTATION_NORTH_UP = "north_up";
	public const ORIENTATION_SOUTH_UP = "south_up";
	public const ORIENTATION_UP_EAST = "up_east";
	public const ORIENTATION_UP_NORTH = "up_north";
	public const ORIENTATION_UP_SOUTH = "up_south";
	public const ORIENTATION_UP_WEST = "up_west";
	public const ORIENTATION_WEST_UP = "west_up";

	public const PALE_MOSS_CARPET_SIDE_EAST_NONE = "none";
	public const PALE_MOSS_CARPET_SIDE_EAST_SHORT = "short";
	public const PALE_MOSS_CARPET_SIDE_EAST_TALL = "tall";

	public const PALE_MOSS_CARPET_SIDE_NORTH_NONE = "none";
	public const PALE_MOSS_CARPET_SIDE_NORTH_SHORT = "short";
	public const PALE_MOSS_CARPET_SIDE_NORTH_TALL = "tall";

	public const PALE_MOSS_CARPET_SIDE_SOUTH_NONE = "none";
	public const PALE_MOSS_CARPET_SIDE_SOUTH_SHORT = "short";
	public const PALE_MOSS_CARPET_SIDE_SOUTH_TALL = "tall";

	public const PALE_MOSS_CARPET_SIDE_WEST_NONE = "none";
	public const PALE_MOSS_CARPET_SIDE_WEST_SHORT = "short";
	public const PALE_MOSS_CARPET_SIDE_WEST_TALL = "tall";

	public const PILLAR_AXIS_X = "x";
	public const PILLAR_AXIS_Y = "y";
	public const PILLAR_AXIS_Z = "z";

	public const PORTAL_AXIS_UNKNOWN = "unknown";
	public const PORTAL_AXIS_X = "x";
	public const PORTAL_AXIS_Z = "z";

	public const SEA_GRASS_TYPE_DEFAULT = "default";
	public const SEA_GRASS_TYPE_DOUBLE_BOT = "double_bot";
	public const SEA_GRASS_TYPE_DOUBLE_TOP = "double_top";

	public const STRUCTURE_BLOCK_TYPE_CORNER = "corner";
	public const STRUCTURE_BLOCK_TYPE_DATA = "data";
	public const STRUCTURE_BLOCK_TYPE_EXPORT = "export";
	public const STRUCTURE_BLOCK_TYPE_INVALID = "invalid";
	public const STRUCTURE_BLOCK_TYPE_LOAD = "load";
	public const STRUCTURE_BLOCK_TYPE_SAVE = "save";

	public const TORCH_FACING_DIRECTION_EAST = "east";
	public const TORCH_FACING_DIRECTION_NORTH = "north";
	public const TORCH_FACING_DIRECTION_SOUTH = "south";
	public const TORCH_FACING_DIRECTION_TOP = "top";
	public const TORCH_FACING_DIRECTION_UNKNOWN = "unknown";
	public const TORCH_FACING_DIRECTION_WEST = "west";

	public const TURTLE_EGG_COUNT_FOUR_EGG = "four_egg";
	public const TURTLE_EGG_COUNT_ONE_EGG = "one_egg";
	public const TURTLE_EGG_COUNT_THREE_EGG = "three_egg";
	public const TURTLE_EGG_COUNT_TWO_EGG = "two_egg";

	public const VAULT_STATE_ACTIVE = "active";
	public const VAULT_STATE_EJECTING = "ejecting";
	public const VAULT_STATE_INACTIVE = "inactive";
	public const VAULT_STATE_UNLOCKING = "unlocking";

	public const WALL_CONNECTION_TYPE_EAST_NONE = "none";
	public const WALL_CONNECTION_TYPE_EAST_SHORT = "short";
	public const WALL_CONNECTION_TYPE_EAST_TALL = "tall";

	public const WALL_CONNECTION_TYPE_NORTH_NONE = "none";
	public const WALL_CONNECTION_TYPE_NORTH_SHORT = "short";
	public const WALL_CONNECTION_TYPE_NORTH_TALL = "tall";

	public const WALL_CONNECTION_TYPE_SOUTH_NONE = "none";
	public const WALL_CONNECTION_TYPE_SOUTH_SHORT = "short";
	public const WALL_CONNECTION_TYPE_SOUTH_TALL = "tall";

	public const WALL_CONNECTION_TYPE_WEST_NONE = "none";
	public const WALL_CONNECTION_TYPE_WEST_SHORT = "short";
	public const WALL_CONNECTION_TYPE_WEST_TALL = "tall";

}
